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ChatGPT, Qwen, and DeepSeek ኣብ ሓቀኛ ዓለም AI ዕማማት ምዕቃብ@decodebuzzing
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ChatGPT, Qwen, and DeepSeek ኣብ ሓቀኛ ዓለም AI ዕማማት ምዕቃብ

HarshVardhan Jain17m2025/02/03
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ኣዝዩ ነዊሕ፤ ንምንባብ

ChatGPT, Qwen, DeepSeek እቶም ሰለስተ ዝበዝሑ ተፈተውቲ AI ሞዴላት እዮም። ብተኸታታሊ ቁልፊ ብድሆታት ሒዝና ኣብ ናህሮም ኣሕሊፍናዮም። እቲ ውጽኢት ኣየናይ ሞዴል እዩ ንጠለባትካ (ንባጀትካን) ዝበለጸ በሊሕ ምርጫ ምዃኑ ዘርኢ
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ኣየናይ AI ሞዴል እዩ ኣብ ኮዲንግ ፣ መካኒክስን ኣልጎሪዝማዊ ልክዕነትን ዝበለጸ ውጽኢት ዘለዎ— ኣየናይ ሞዴል እዩ ኣብ ሓቀኛ ዓለም ትኽክለኛነት ዘቕርብ?

ኣብ ኣሜሪካ ዝርከቡ ሃብታማት ናይ ቴክኖሎጂ ትካላት ኣብ ሓደ እዋን ኣብ ዕዳጋ AI ዓብሊሎም እኳ እንተነበሩ ዲፕሲክ ምዝርጋሕ ግን ኣብቲ ኢንዱስትሪ ማዕበል ብምፍጣሩ ሰፊሕ ምጉጅጃል ኣስዒቡ። ይኹን እምበር፡ እዚ እኹል ከምዘይኮነ ጌሩ፡ Qwen 2.5 ተቐልቂሉ - ብብዙሕ መዳያት ንDeepSeek በሊጹ። ከም ካልኦት ሞዴላት ምኽንያት ከም DeepSeek-R1ን OpenAI’s O1ን፡ Qwen 2.5-Max ንመስርሕ ኣተሓሳስባኡ ብዝሓብእ መንገዲ ስለ ዝሰርሕ፡ ናይ ውሳነ ስነ-መጐቱ ንምድላይ ኣጸጋሚ ይገብሮ።


እዚ ጽሑፍ ንChatGPT, Qwen, and DeepSeek ካብ ምፍታሕ ጸገማት ካልኩለስ ክሳብ ምእራም ኮድ ዝበጽሕ ተኸታታሊ ቁልፊ ብድሆታት ሒዙ ኣብ ናህሮም የእትዎም። Whether you're a developer hunting for the perfect AI coding assistant , a researcher tackling quantum mechanics , or a business professional , ሎሚ ኣየናይ ሞዴል ንጠለባትካ (ንባጀትካን) ዝበለጸ በሊሕ ምርጫ ምዃኑ ክገልጽ ክፍትን እየ


ንጽጽራዊ ትንተና ናይ AI ሞዴል ዓቕሚታት፡-

1. ቻትግፕት።

ብOpenAI ዝተዳለወ ChatGPT ክሳብ ሕጂ ኣብ AI space ዓብላሊ ሓይሊ ኮይኑ ይቕጽል ኣሎ፣ ኣብ ሓያል GPT-5 ስነ ህንጻ ዝተሃንጸን Reinforcement Learning from Human Feedback (RLHF) ብምጥቃም ዝተመዓራረየን እዩ። ካብ ፈጠራዊ ጽሑፍ ክሳብ ቴክኒካዊ ሰነዳት ንዝተፈላለዩ ዕማማት ዘተኣማምን መንገዲ ኮይኑ፡ ንፈጠርቲ ትሕዝቶ፡ መምህራንን ጀመርትን ላዕለዋይ ምርጫ ይገብሮ ይኹን እምበር፡ ፍጹም ኣይኮነን። ኣብ ፍሉያት ዓውድታት፡ ከም ምዕቡል ሒሳብ ወይ ኒች ሕጋዊ ዓውድታት ክመጽእ ከሎ፡ ክቃለስ ይኽእል እዩ። ኣብ ርእሲኡ ድማ ልዑል ወጻኢታት ትሕተ ቅርጺ ንኣናእሽቱ ትካላት ንግዲ ወይ ውልቀ ኣማዕበልቲ ብቐሊሉ ንኽረኽብዎ ኣጸጋሚ ይገብሮ


ብብዝሒ $3B+ ወፍሪ ዝተሃንጸ ChatGPT፡ ዓቢ ትሕተ ቅርጺ ሞዴል ክኸውን ከሎ፡ DeepSeek ድማ ብ$5.6M ጥራይ ተመሳሳሊ ኣፈጻጽማ ክረክብ ከሎ — classic China moment huh?


2. ዲፕሲክ

ካብ ዘይነበረሉ ቦታ ዲፕሲክ ኣብ ውድድር AI ጸሊም ፈረስ ኮይኑ ተቐልቂሉ ንዝተመስረቱ ግዙፋት ብድሆ ኣብ ትኽክለኛነት ምሕሳብን ብቕዓትን ብምትኳሩ እዩ።

ዘይከም መወዳድርቱ ንሳይንሳውን ሒሳባውን ዕማማት ዝተዳለወ ኮይኑ ኣብ ከም arXivን Wolfram Alph aን ዝኣመሰሉ ላዕለዎት ዳታሴታት ዝሰልጠነ ኮይኑ፡ ኣብ ከም optimization, physics simulations , and complex math problems ዝኣመሰሉ መዳያት ጽቡቕ ውጽኢት ንኽህልዎ ይሕግዞ። ናይ ዲፕሲክ ሓቀኛ ሓይሊ ክሳብ ክንደይ ርካሽ ምዃኑ እዩ ( no china pun intended 😤)። ከም ChatGPTን Qwenን ዝኣመሰሉ ሞዴላት ዓቢ ጸጋታት ክጠልቡ እንከለዉ፡ Deepseek ግን ነቲ ስራሕ ብዝወሓደ ወጻኢታት እዩ ዝሰርሖ። ስለዚ እወ ንናይ ChatGPT ምዝገባ $1000 ምርካብ ኣየድልየካን እዩ።


ዲፕሲክ ዝህቦ መልሲ ቁሩብ ሮቦታዊ ኮይኑ ይስምዓካ፡ ምስ ብዙሕ ቴክኒካዊ ዘይኮነ ዕማማት ድማ ጽቡቕ ጌሩ ኣይላመድን እዩ። ንፍሉያት ዓውድታት ከም ሒሳብን ምርምርን ብሉጽ እዩ ግን ንዘይተወሰነ ግዜ ወይ ፈጠራዊ ዕላል ኣይኮነን።

3. ቅወን

ድሕሪ ዲፕሲክ መን ካልእ ቻይናዊ AI ተቐልቂሉ ስልጣን ክሕዝ ክጅምር እዩ ዝብል ሓሳብ? ክላሲክ ቻይና ምንቅስቓስ — ገለ ነገር ምዝርጋሕ ኣብዚ ግዜ ድማ AI እዩ lol

ቅወን ብብዙሕ ቋንቋታት ዝዛረብ ኣወዳድባኡ ነቲ ናይ ንግዲ ጸወታ ዓብሊልዎ ኣሎ፡ ኣብ ከም በዓል ኤስያ ዝኣመሰሉ ቦታታት ብፍላይ ድማ ብቋንቋ ማንደሪንን ዓረብን ይበልጽ ኣሎ። ንሕጋውን ፋይናንሳውን ዕማማት ዝኸድካሉ ኮይኑ፡ ከም DeepSeek R1 ዝኣመሰለ ናይ ምኽንያታዊ ሞዴል ኣይኮነን፡ ማለት መስርሕ ኣተሓሳስባኡ ክትሪኦ ኣይትኽእልን ኢኻ። ግን ልክዕ ከም ዲፕሲክ፡ እቲ ሮቦታዊ ቫይብ ስለዘለዎ፡ ንተራ ወይ ፈጠራዊ ስራሕ ውሑድ ዘዘናግዕ ይገብሮ። ዝያዳ ተዓጻጻፊ ነገር እንተደሊኻ፡ ክወን እቲ ዝበለጸ ሃንግ ዘይክኸውን ይኽእል እዩ።


ከም ናይ ክኢላታት ጉጅለ ክትሓስቦ ትኽእል ኢኻ: ብዛዕባ ፊዚክስ ዝተሓላለኸ ሕቶ እንተሓቲትካ፡ እቶም ክኢላታት ፊዚክስ ጥራይ እዮም ዝምልሱ፡ እቶም ዝተረፉ ኣባላት እታ ጋንታ ድማ ንጡፋት ኮይኖም ይጸንሑ


ናይ ፈተነ ግዜ፡ ነቶም 3 AI's ምስ ናይ ሓቂ ዓለም ጉዳያት ምውድዳር

ፍትሓውነት ንምርግጋጽን ብገምጋምን፡ ገለ ካብቶም ኣዝዮም ዝጉስጉሱ ብድሆታት ከም ተሪር ጸገማት ሒሳብ፡ ዱር ፊዚክስ ነገራት፡ ዕማማት ኮዲንግ፡ ከምኡ’ውን ብልሓት ዝመልኦም ናይ ሓቂ ዓለም ሕቶታት ንደርብዮም

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1. ፊዚክስ፡ ጸገም ምዝዋር ኩዕሶ

ነገራት ንምጅማር፡ ናብቲ ክላሲካል “ዝዘውር ኩዕሶ ኣብ ሳንዱቕ” ዝብል ጸገም ንጥሕል፡ እዚ ድማ ዝተፈላለዩ ሞዴላት AI ንዝተሓላለኸ ዕማም ክሳብ ክንደይ ጽቡቕ ጌሮም ከም ዝሕዝዎ ንምፍታን ህቡብ መዐቀኒ ኮይኑ ኣሎ።

ብድሆ : ሕግታት ፊዚክስ እናተኣዘዝካ ኣብ ውሽጢ ዝዘውር ሳንዱቕ ትብለል ኩዕሶ ኣምስል

ኣብ ጠፈር ዝዘውር 2d ቅርጺ ስእሊ። ኣብ ውሽጢ ድማ ኩዕሶ ካብ መናድቕ ትብገስ፣ ኣብ ውሽጢ ዶባት ትጸንሕ እሞ ግዳማዊ ሓይሊ የብላን። ብመጀመርታ ርእይቶ ቀሊል ክመስል ይኽእል እዩ , ግን ንስሕበት: ቀጻሊ ዙረት: ከምኡውን ልክዕ ናይ ምግጫው ዳይናሚክስ ምሕሳብ በዳሂ ምምሳል ይገብሮ። ሞዴላት AI ክሳብ ክንደይ ብዝተፈላለየ መንገዲ ከም ዝቃለስዎ ምገረመካ

ምስዓብ፥-

 Write a Python script that simulates a yellow ball bouncing inside a rotating square. The ball should bounce realistically off the square's edges, with the square rotating slowly over time The ball must stay within the square's boundaries as the box rotates. Box Rotation: The box should rotate continuously. Ball Physics: The ball reacts to gravity and bounces off the box's walls. Ball Inside Boundaries: Make sure the ball doesn't escape the box's boundaries, even as the box rotates. Realistic Physics: Include proper collision detection and smooth animation Use Python 3.x with Pygame or any similar library for rendering


ውፅኢታት፥


1. ውጽኢት ቻትጂፒቲ፡ ቅልጡፍ ግን ከኣ ጉድለት ዘለዎ

ምስ Chatgpt ልዑል ትጽቢት ነይሩኒ። ውጽኢቱ ግን? ንበል ጥራይ... ትሕቲ ዕድመ እዮም ነይሮም። ዲፕሲክ ንልክዕነት ግዜኡ ክወስድ እንከሎ፡ ቻትጂፒቲ ግን ብቕጽበት ጽሩይ ዝመስል ስክሪፕት ተፍአ። እታ ኩዕሶ ብጭቡጥ ኣይተበገሰትን። ኣብ ክንድኡስ ፡ ኣብ ወሰናት እቲ ሳንዱቕ ይሽርሽር ነበረ ፣ ሓድሓደ ግዜ ድማ ኣብ ኩርናዓት ይዕንቀፍ ወይ ብመንደቕ ደረጃ ብደረጃ ይሓልፍ ነበረ። ChatGPT ካብ ዕምቆት ፍጥነት ከም ዝመርጽ ንጹር እዩ፣ ዝሰርሕ ፍታሕ ከም ዘቕርብ — ግን ብዝበለጸ መሰረታዊ ትርጉም ጥራይ

ናይ Chatgpt ኮድ፤

 import pygame import math # Initialize Pygame pygame.init() # Constants WIDTH, HEIGHT = 600, 600 FPS = 60 GRAVITY = 0.2 BOUNCE_DAMPING = 0.8 ROTATION_SPEED = 0.5 # Degrees per frame BALL_RADIUS = 10 # Colors YELLOW = (255, 255, 0) WHITE = (255, 255, 255) BLACK = (0, 0, 0) # Screen setup screen = pygame.display.set_mode((WIDTH, HEIGHT)) clock = pygame.time.Clock() # Square properties square_center = (WIDTH // 2, HEIGHT // 2) square_size = 300 angle = 0 # Ball properties ball_pos = [WIDTH // 2, HEIGHT // 2 - 50] ball_velocity = [2, 0] # Function to rotate a point around a center def rotate_point(point, center, angle): x, y = point cx, cy = center radians = math.radians(angle) cos_a, sin_a = math.cos(radians), math.sin(radians) new_x = cos_a * (x - cx) - sin_a * (y - cy) + cx new_y = sin_a * (x - cx) + cos_a * (y - cy) + cy return new_x, new_y # Main loop running = True while running: screen.fill(BLACK) for event in pygame.event.get(): if event.type == pygame.QUIT: running = False # Apply gravity ball_velocity[1] += GRAVITY # Move ball ball_pos[0] += ball_velocity[0] ball_pos[1] += ball_velocity[1] # Compute rotated square corners half_size = square_size // 2 square_corners = [ (-half_size, -half_size), (half_size, -half_size), (half_size, half_size), (-half_size, half_size) ] rotated_corners = [rotate_point((square_center[0] + x, square_center[1] + y), square_center, angle) for x, y in square_corners] # Check for collisions for i in range(4): p1, p2 = rotated_corners[i], rotated_corners[(i + 1) % 4] dx, dy = p2[0] - p1[0], p2[1] - p1[1] length = math.hypot(dx, dy) normal = (-dy / length, dx / length) # Perpendicular normal # Distance from ball to edge projection = (ball_pos[0] - p1[0]) * normal[0] + (ball_pos[1] - p1[1]) * normal[1] if projection < BALL_RADIUS: # Ball is colliding with edge # Reflect velocity dot = ball_velocity[0] * normal[0] + ball_velocity[1] * normal[1] ball_velocity[0] -= 2 * dot * normal[0] ball_velocity[1] -= 2 * dot * normal[1] # Apply bounce damping ball_velocity[0] *= BOUNCE_DAMPING ball_velocity[1] *= BOUNCE_DAMPING # Move ball out of collision ball_pos[0] += normal[0] * (BALL_RADIUS - projection) ball_pos[1] += normal[1] * (BALL_RADIUS - projection) # Rotate square angle += ROTATION_SPEED # Draw rotated square pygame.draw.polygon(screen, WHITE, rotated_corners, 2) # Draw ball pygame.draw.circle(screen, YELLOW, (int(ball_pos[0]), int(ball_pos[1])), BALL_RADIUS) # Update display pygame.display.flip() clock.tick(FPS) pygame.quit()


ውጽኢት፤

2. ዲፕሲክ

ውጽኢት ዲፕሲክ ብሓቂ ገሪሙኒ። ቻትጂፒቲ ኮድ ንምፍራይ ቅልጡፍ ክኸውን ከሎ፡ ዲፕሲክ ግን ብዛዕባ እቲ ጸገም ንምሕሳብ ጥራይ 200 ካልኢት ወሲዱ። ዲፕሲክ ተግባራዊ ስክሪፕት ጥራይ ኣይጸሓፈን ; ንነፍሲ ወከፍ ወሰን ጉዳይ ብዘይ ገለ መንቅብ ዝሕዝ ኣዝዩ ዝተመቻቸወ፡ ፊዚክስ ልክዕ ዝኾነ ምምሳል ሰሪሑ


ናይ ዲፕሲክ ኮድ፤

 import pygame import math # Initialize Pygame pygame.init() # Constants WIDTH, HEIGHT = 600, 600 SQUARE_SIZE = 400 SQUARE_HALF = SQUARE_SIZE // 2 BALL_RADIUS = 10 GRAVITY = 0.5 RESTITUTION = 0.8 ANGULAR_VELOCITY = 1 # Degrees per frame # Setup display screen = pygame.display.set_mode((WIDTH, HEIGHT)) pygame.display.set_caption("Bouncing Ball in Rotating Square") clock = pygame.time.Clock() # Initialize variables square_center = (WIDTH//2, HEIGHT//2) angle = 0 ball_pos = [WIDTH//2, HEIGHT//2] ball_vel = [0, 0] def rotate_point(point, center, angle): """Rotate a point around a center by given angle (degrees)""" theta = math.radians(-angle) ox, oy = center px, py = point qx = ox + math.cos(theta) * (px - ox) - math.sin(theta) * (py - oy) qy = oy + math.sin(theta) * (px - ox) + math.cos(theta) * (py - oy) return qx, qy running = True while running: dt = clock.tick(60) / 1000 # Delta time in seconds # Event handling for event in pygame.event.get(): if event.type == pygame.QUIT: running = False # Update square rotation angle = (angle + ANGULAR_VELOCITY) % 360 # Apply physics ball_vel[1] += GRAVITY ball_pos[0] += ball_vel[0] * dt ball_pos[1] += ball_vel[1] * dt # Collision detection and response # Convert ball position to square's local coordinate system translated = (ball_pos[0] - square_center[0], ball_pos[1] - square_center[1]) rotated = rotate_point((translated[0], translated[1]), (0, 0), -angle) collision = False new_local_x, new_local_y = rotated[0], rotated[1] # Check boundaries in local coordinates if rotated[0] < -SQUARE_HALF + BALL_RADIUS: new_local_x = -SQUARE_HALF + BALL_RADIUS collision = True elif rotated[0] > SQUARE_HALF - BALL_RADIUS: new_local_x = SQUARE_HALF - BALL_RADIUS collision = True if rotated[1] < -SQUARE_HALF + BALL_RADIUS: new_local_y = -SQUARE_HALF + BALL_RADIUS collision = True elif rotated[1] > SQUARE_HALF - BALL_RADIUS: new_local_y = SQUARE_HALF - BALL_RADIUS collision = True if collision: # Convert corrected position back to global coordinates corrected = rotate_point((new_local_x, new_local_y), (0, 0), angle) ball_pos[0] = corrected[0] + square_center[0] ball_pos[1] = corrected[1] + square_center[1] # Calculate reflection in local coordinates local_vel = rotate_point(ball_vel, (0, 0), -angle) if new_local_x != rotated[0]: # X-axis collision local_vel = (-local_vel[0] * RESTITUTION, local_vel[1]) if new_local_y != rotated[1]: # Y-axis collision local_vel = (local_vel[0], -local_vel[1] * RESTITUTION) # Convert velocity back to global coordinates global_vel = rotate_point(local_vel, (0, 0), angle) ball_vel[0], ball_vel[1] = global_vel[0], global_vel[1] # Drawing screen.fill((0, 0, 0)) # Draw rotating square square = pygame.Surface((SQUARE_SIZE, SQUARE_SIZE), pygame.SRCALPHA) pygame.draw.rect(square, (255, 0, 0), (0, 0, SQUARE_SIZE, SQUARE_SIZE), 2) rotated_square = pygame.transform.rotate(square, angle) screen.blit(rotated_square, rotated_square.get_rect(center=square_center)) # Draw ball pygame.draw.circle(screen, (255, 255, 0), (int(ball_pos[0]), int(ball_pos[1])), BALL_RADIUS) pygame.display.flip() pygame.quit()

ውጽኢት፤

3. ውጽኢት ክወን፡ ተስፋ ዘቑርጽ ፈተነ

ውጽኢት ቻትጂፒቲ ትሑት እንተኾይኑ ፡ ናይ Qwen ፍጹም ተስፋ ዘቑርጽ እዩ ነይሩ ። ክወን ንዝተሓላለኹ ዕማማት ኣብ ምሕላው ዝነበራ ሓያል ዝና ኣብ ግምት ብምእታው፡ ብሓቂ ኣብ ኣፈጻጽማኣ ልዑል ትጽቢት ነይሩኒ። ንዝዘውር ኩዕሶ ምምሳል ዝኸውን ኮዳ ምስ ጎየኹ ግን፡ እቲ ውጽኢት ካብቲ ዝሓሰብክዎ ኣዝዩ ርሒቑ እዩ ነይሩ . ከም ChatGPT፡ Qwen ዳርጋ ብቕጽበት ኮድ ፈጢሩ - ዓሚቕ ኣተሓሳስባ ኣይነበረን።

እታ ኩዕሶ ንመብዛሕትኡ ናይቲ ስሚዩሽን ካብ ሳንዱቕ ወጻኢ እያ ነይራ ፣ ንሕግታት ፊዚክስ ምሉእ ብምሉእ ትጻረር ነበረት።እቲ ሳንዱቕ ንባዕሉ ፍርቂ ካብ ፍሬም ወጻኢ እዩ ነይሩ , ስለዚ ሓደ ክፋላ ጥራይ እዩ ኣብቲ ካንቫስ ዝረአ ነይሩ።

ናይ ቅወን ኮድ

 import pygame import math # Initialize Pygame pygame.init() # Screen dimensions WIDTH, HEIGHT = 600, 600 screen = pygame.display.set_mode((WIDTH, HEIGHT)) pygame.display.set_caption("Bouncing Ball in Rotating Square") # Colors YELLOW = (255, 255, 0) WHITE = (255, 255, 255) BLACK = (0, 0, 0) # Clock for controlling frame rate clock = pygame.time.Clock() FPS = 60 # Box properties box_size = 300 box_center = (WIDTH // 2, HEIGHT // 2) angle = 0 # Initial rotation angle rotation_speed = 1 # Degrees per frame # Ball properties ball_radius = 10 ball_pos = [box_center[0], box_center[1] - box_size // 4] # Start near the top center of the box ball_velocity = [4, 0] # Initial velocity (x, y) gravity = 0.2 # Gravity effect # Function to rotate a point around another point def rotate_point(point, angle, origin): ox, oy = origin px, py = point qx = ox + math.cos(math.radians(angle)) * (px - ox) - math.sin(math.radians(angle)) * (py - oy) qy = oy + math.sin(math.radians(angle)) * (px - ox) + math.cos(math.radians(angle)) * (py - oy) return qx, qy # Main game loop running = True while running: screen.fill(BLACK) # Handle events for event in pygame.event.get(): if event.type == pygame.QUIT: running = False # Update ball physics ball_velocity[1] += gravity # Apply gravity ball_pos[0] += ball_velocity[0] ball_pos[1] += ball_velocity[1] # Rotate the box angle += rotation_speed if angle >= 360: angle -= 360 # Define the four corners of the square corners = [ (-box_size / 2, -box_size / 2), (box_size / 2, -box_size / 2), (box_size / 2, box_size / 2), (-box_size / 2, box_size / 2) ] # Rotate the corners around the center rotated_corners = [rotate_point(corner, angle, box_center) for corner in corners] # Check collision with the edges of the box collided = False for i in range(4): p1 = rotated_corners[i] p2 = rotated_corners[(i + 1) % 4] # Line segment between p1 and p2 x1, y1 = p1 x2, y2 = p2 # Closest point on the line to the ball dx = x2 - x1 dy = y2 - y1 t = max(0, min(1, ((ball_pos[0] - x1) * dx + (ball_pos[1] - y1) * dy) / (dx * dx + dy * dy))) closest_x = x1 + t * dx closest_y = y1 + t * dy # Distance between ball and closest point distance_sq = (closest_x - ball_pos[0]) ** 2 + (closest_y - ball_pos[1]) ** 2 if distance_sq <= ball_radius ** 2: # Collision detected collided = True # Normal vector of the edge edge_length = math.hypot(dx, dy) nx = -dy / edge_length ny = dx / edge_length # Reflect the velocity vector dot_product = ball_velocity[0] * nx + ball_velocity[1] * ny ball_velocity[0] -= 2 * dot_product * nx ball_velocity[1] -= 2 * dot_product * ny # Ensure the ball stays inside the box if not collided: # Clamp the ball position within the box ball_pos[0] = max(box_center[0] - box_size / 2 + ball_radius, min(ball_pos[0], box_center[0] + box_size / 2 - ball_radius)) ball_pos[1] = max(box_center[1] - box_size / 2 + ball_radius, min(ball_pos[1], box_center[1] + box_size / 2 - ball_radius)) # Draw the rotating square pygame.draw.polygon(screen, WHITE, rotated_corners, 2) # Draw the ball pygame.draw.circle(screen, YELLOW, (int(ball_pos[0]), int(ball_pos[1])), ball_radius) # Update the display pygame.display.flip() # Cap the frame rate clock.tick(FPS) # Quit Pygame pygame.quit()


2. ምውድዳር መልስታት ChatGPT, Qwen, and DeepSeek ምስ ክላሲካል ፐርሱት ፓዝል

ኣብ ምፍታሕ ናይ ሓቂ ዓለም ጸገማት ክመጽእ ከሎ፡ ኩሎም ናይ AI ሞዴላት ማዕረ ኣይኮኑን ዝተፈጥሩ። ዓቕሞም ንምፍታን፡ ሓደ ክላሲካል ናይ ምድላይ ጸገም ኣቕሪበ፤


“ሓደ ክቡር ቅርሲ ተሰሪቑ። እቲ ዋና ድሮ እቲ ሰራቒ 45 ኪ.ሜ ድሕሪ ሃዲሙ ክስዕቦ ጀሚሩ። እቲ ዋና 160 ኪ.ሜ ድሕሪ ምጉዓዙ፡ እቲ ሰራቒ 18 ኪ.ሜ ንቕድሚት ከም ዝጸንሐ ረኺቡ። እቲ ዋና ነቲ ሰራቒ ንምሓዝ ክንደይ ተወሳኺ ኪሎሜተር ክጓዓዝ ኣለዎ?”


1. መልሲ ቻትጂፒቲ

ChatGPT ኣብ ቅኑዕ መልሲ ንምብጻሕ 3 ፈተነታት ወሲዱ። ኣብ መጀመርታ ነቲ ጸገም ብጌጋ ተርጒማቶ ኣብ መወዳእታ ግን ንነብሳ ኣዐሪያ፡ ኣብ ቀዳሞት ፈተነታታ ብቕዓት እኳ እንተጎደለት ጽንዓት ኣርእዩ


2. መልሲ ዲፕሲክ

ዲፕሲክ እውን ኣብ ቀዳማይ ፈተነ ቅኑዕ መልሲ ሂቡ ካብ ክወን ግን ቁሩብ ግዜ ወሲዱ። ንጹር ምኽንያት ዘለዎ ዝርዝርን ደረጃ ብደረጃ ፍታሕ ኣቕሪቡ፡ ኣብ ዓሚቝ ኣተሓሳስባን ልክዕነትን ዘለዎ ሓይል ኣመስኪሩ


2. መልሲ ቅወን

ክወን ኣብ ቀዳማይ ፈተነ ቅኑዕ መልሲ ሂቡ ካብ ዲፕሲክ ብዝቐልጠፈ መልሲ ሂቡ። ብዘይ ኣድላዪ ስጉምትታት ጽፉፍን ቅኑዕን ፍታሕ ኣቕሪቡ፣ ሓያል ናይ ጸገም ምፍታሕ ፍጥነትን ትኽክለኛነትን ኣርእዩ።


መደምደምታ

ኣብ መወዳእታ ሰለስቲአን AIs ቅኑዕ መልሲ ክህባ እንከለዋ ፡ Qwen ብፍጥነታን ብቕዓቱን ጐሊሑ ክረአ እንከሎ ፡ DeepSeek ድማ ኣገባባዊ ኣቀራርባኣ ኣርእዩ። ChatGPT ብዙሕ ፈተነታት የድልዮ ነይሩ።


ትሕዝቶ AI ሰብኣዊ ምግባር፡ ሰብኣዊ ወገን AI

ፍጥነትን ብቕዓትን መብዛሕትኡ ግዜ ኣብ AI ክበዓል እንከሎ፡ እቲ ሓቀኛ ጸወታ ዝቕይር ስምዒታዊ ብልሒ እዩ - ንስምዒታት ደቂ ሰባት ናይ ምርዳእ፡ ምትርጓምን ምላሽ ምሃብን ክእለት። ከም DeepSeek ዝኣመሰሉ ናይ AI ሞዴላት ብትኽክለኛነትን ስነ-መጐትን ክበልጹ እንከለዉ፡ ChatGPT ድማ ብፈጠራ ይደምቕ። ንፈትኖ

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ድርኺት Write a messy emotional love letter

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ቻትግፕት፤


ዲፕሲክ፤

ቅወን፤

እቲ ዝገርም ፡ ሰብ ዝመስል መበቆላውነት ምስ ተፈተኑ ፡ ሰለስቲኦም ሞዴላት — ChatGPT, DeepSeek, and Qwen — ካብቲ ብAI ዝፍጠር ቅዲታቶም ነጻ ንምውጻእ ተቓሊሶም። መተሓሳሰቢ፡ ሰለስቲኦም መልሶም ብሓደ ዓይነት ሮቦታዊ መስመር እዮም ጀሚሮም ፡ “ካበይ ከም ዝጅምር እኳ ኣይፈልጥን እየ” Any how ምስ Chatgpt ልዑል ትጽቢት ነይሩኒ ግን Qwen ተዓዊቱ!


ቁልፊ ንውሽጢ ዝወስዱ ነገራት፤

DeepSeek *: ንመጽናዕትን ነቐፌታዊ ኣተሓሳስባን ዝኸይድ ፣ ብትኽክልን ብዕምቆትን ንኻልኦት ዝበልጽ።*

Qwen *: ኣብ ቀዳማይ ፈተነ ነቲ ክላሲካል ሕንቅልሕንቅሊተይ ኣብ ምፍታሕ ምስ DeepSeek ተመዓራረየን ኣብ ሰብኣዊ ትሕዝቶ ተዓዊቱ , ሓያል ኩሉ መዳያዊ ገይርዎ።*

ChatGPT *: ነቲ ሕንቅልሕንቅሊተይ ንምፍታሕ ብዙሕ ፈተነታት ወሲዱ ግን ንፈጠራዊ ዕማማትን ሰብ ዝመስል ምትእስሳርን ላዕለዋይ ምርጫ ኮይኑ ይቕጽል ኣሎ .*


ናይ መወዳእታ ውሳነ፡ መን ኣየናይ AI ክጥቀም ኣለዎ?

  • ተመራመርቲ : ዲፕሲክ
  • መሃንድሳት : ዲፕሲክ
  • ጸሓፍቲ : ChatGPT ወይ Qwen
  • ጠበቓታት : Qwen withchatgpt
  • መምህራን : ChatGPT
  • ፈጠርቲ ትሕዝቶ : ቅወንን ዓሚቕ ኣተሓሳስባን ካብ ዲፕሲክ

መደምደምታ፥

ናትካ take ኣብ ኮመንት ክሰምዕ ደስ ምበለኒን እንተትእርመኒን If wrong. እዚ ጽሑፍ ሓጋዚ ኮይኑ እንተረኺብኩም፡ ኣጣቕዑ፡ ሼር፡ ርእይቶኹም ኣካፍሉ። ናጻ ክትድግፉኒ ትኽእሉ ኢኹም *** ኣብዚ ***ወይ UPI: jainhvj@fam


ነዚ ሰፊሕ ዓውዲ ምምሃርን ምድህሳስን ምቕጻለይ ተሓጒሰ። ርእይቶኹም ኣድኒቐዮ፡ ንልቦና ዝመልኦ ዘተታት ድማ ብሃንቀውታ ይጽበ

የቕንየለይ!